Bartosz Piasecki
Bartosz Piasecki
Hard Surface Artist | Vehicles & Weapons | Unreal Engine
Poznań, Poland

Summary

Hard Surface Artist focused on vehicles, environment props and production assets for games & cinematics.

I come from a high end architectural visualization background, which helped me develop a strong understanding of scale, materials, composition and environmental detail.

I work across the full asset pipeline from high poly and game ready modeling to UVs, baking and texturing, with a focus on clean, functional and production ready assets.

I’m currently transitioning into Unreal Engine realtime workflows including asset integration, materials, lighting, LODs and Blueprint based interaction systems.

I’m also interested in environment production and cinematic world building, especially scenes built around vehicles, props and hard surface assets.

Open to Hard Surface, Vehicle and Environment Artist opportunities in games and cinematics.

Skills

3D ModelingDigital SculptingHard Surface ModelingProp ModelingRiggingTexturingUV MappingCinematicsVehicle ModelingMayaTechnical ArtProcedural ModelingPhotogrammetrySubstanceUnreal EngineAnimationBlenderGame AssetsVehiclesReal-TimeWeaponsBlueprintsGeometry NodesUnreal Engine 5Asset PipelineGeometry OptimizationEnvironment DesignPBR Texturing / Shading

Software proficiency

Blender
Blender
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine