Realtime environment project focused on foliage integration, modular environment creation and production-oriented realtime workflows. Created as part of my transition from high-end architectural visualization toward game environment art.
The scene explores a grounded post-conflict setting shaped by the remnants of a war between humans and autonomous machines. The project combines modular building sets, hard-surface assets and layered vegetation to create a believable realtime environment with strong emphasis on atmosphere, composition and environmental storytelling.
The project also serves as a study of modular workflows, vegetation scattering, material blending, optimization awareness and realtime lighting for game production.
ENV Perimeter | UE5 Realtime Environment Progress Update The project is gradually becoming the central environment where I'm bringing together multiple workflows, including photogrammetry, vegetation production, hard-surface asset creation...