The goal of this project was to design and develop a believable armored vehicle grounded in real-world construction logic, suitable for both cinematic presentation and real-time applications.
The project focuses on hard-surface vehicle production, mechanical functionality, modular construction and clean topology workflows with a scalable pipeline adaptable for games and cinematics.
APC BOAR was created as part of a near-future resistance scenario involving conflict against autonomous machines. The vehicle features an EMP-based weapon system designed to disable robotic targets while maintaining high mobility, crew protection and operational flexibility in heavily damaged environments.
Developed as a personal hard-surface vehicle project intended for animation, Unreal Engine integration and further real-time production workflows.
The project is currently under active development and optimization, with ongoing work focused on real-time performance, modular systems, animation integration and in-engine functionality.